Sonic’s Ring

Dave Whitelaw, Phil Doyle and Will Lockhart wax lyrical - read; force their opinions - on every geeky topic on under the sun from movies and games to comic books and TV.

You can follow Dave, Phil and Will on Twitter -
@midi2304, @evilninjaphil
and @willziakds respectively.

Feel free to suggest a Ten Minute Topic for the show by either sticking a comment in one of the posts here or contacting any of us on twitter using the hashtag, #sonicsring

Other sites we love;

Worlds Wildest Dudes
Bad Education
Gamewank
Stage Clear
Uudders
Brake For Frogger
Edinburgh Zombie Club

Bioshocker

Bioshock is one of my all-time favorite games and possibly even the best game of the current generation. Ohhhhh, controversial. Or not. There aren't the superlatives to fully describe the environment and setting 2K puts us in. From the moment the diving bell revealed Rapture for the first time, to the the moment Andrew Ryan is interrupted from his game of golf, from that first time we have to look within ourselves before making that Little Sister decision, to putting on the Big Daddy outfit, every moment is pure gaming gold.

So when the latest GamesTM popped through my door with a Bioshock 2 cover, I couldn't have been happier. I pored over the twelve pages to glean any new information and it all sounded brilliant. You play as the first and only sentinent Big Daddy in a Rapture which has settled into a fully realised ecosystem some ten years after the first game played out. Splicers have become the top of the food tree in an effort to survive the trecherous underwater city. And we have rumours of a Big Sister - one of the girls who had been rescued at the end of the first game but felt her heart tug to go back.

But one thing was announced which frightens me... multiplayer. I'm sure most of you out there are very excited about exploring Rapture with other players but I don't believe you have properly thought it through. Whilst Bioshock was a superb game from start to finish, what lifted it above the chaff was that amazingly well crafted story and the way it was experienced through gameplay. Bioshock was an experience, not just a platform for manoeuvering from area to area and killing things. If the sequel does not have a driving narrative from the moment we first have control of our character until the end credits roll, the game will always be the poor relative of its ancestor.

How on Earth could 2K integrate the story of a deathmatch with you and seven mates running around and killing one another into the bigger picture of your underwater prison? Sure, you could argue that cooperative play might be the way ahead but stop and imagine playing the original with someone else. What if someone else picks up and listens to the tape? Or you are in a different area as some piece of the story unfolds in front of your comrades eyes? Ignoring difficulty, number of splicers, frequency of pick-ups or anything else about the gameplay mechanics, you are fundamentally changing the way you experience the game and the story. And this is exactly what made Bioshock great.

You can get away with this in a game such as Call of Duty 4, where despite there being an excellent story throughout the single player campaign, it was still essentially tacked on and hardly integral to the way the game played out. Multiplayer had no direct impact on how you viewed the single player aspects of CoD.

Yes, I played Bioshock and wondered what multiplayer would be like. And yes, it was something which sounded fantastic initially. But after ruminating over it a long time, I think 2K's magnum opus may be one of the rare beasts which, if not ruined, may be damaged with the introduction of other people. I hope I am proven wrong.

Audio Podcast 15 - Hoxton Fin

Audio Podcast 15 - Hoxton Fin  
(download)

A busy week for Iain and I in which we have to slot our geeky endeavours around the mundane pullings of real life. We still manage to tackle the following however;

Synedoche, New York
Where The Wild Things Are

Castle
Red Dwarf
Eastbound and Down

Uncharted
Motorstorm 2
EVE Online
Bioshock 2

Kingdom of the Wicked

Audio Podcast 14 - Ballscratcher

Audio Podcast 14 - Ballscratcher  
(download)


This week myself and Iain are joined by Special Guest Star Chris Nixon and we have a natter baout the following;

Knowing
Taken
Bruno trailer

Eastbound and Down

Fallout 3 DLC
Onlive
Flower / 50 Cent: Blood on the Sands / Wheelman / Little Big Planet
Team Fortress 2 / Left 4 Dead
EVE Online

You can check out more of Chris' stuff in the following places;

www.15wordreview.com
www.nixonbyname.com
www.twitter.com/chrisnixon

Sonic's Ring Video Episode 3 - Working At Last!

Vimeo didn't like my first few attempts at getting this video up. But now after many hours of editing and fighting the system you can hear and see in glorious TECHNICOLOUR Iain and I discuss the following;


Dod Sno (Dead Snow)

Charlie Brooker's Newswipe
Lost
Battlestar Galactica

Wheelman
50 Cent: Blood on the Sands
I Love Katamari
EVE Online

Scalped
Iain's old comics




Audio Podcast 13 - D-King

Audio Podcast 13 - D - King by Wiretap Pro  
(download)

Another podcast which started with great intentions of being a shorter episode but ended up a kick in the derriere off an hour. Listen to Menty and I as we discuss the following this week;

Surveillance

Kings
Red Riding
Lost

EVE Online
Resident Evil 5
Legends of Wrestlemania
Guitar Hero
GTA: Chinatown Wars
Bioshock 2

 

Watchmen - Allow me to Retort!

What follows is my counterpoint to Dave's piece last week. Apologies if I repeat a few of the points I made in the podcast this week, but I felt like I came across as a bit of a idiot. I wish I could talk as well as I write! Anyway, without futher ado...
 
To say Watchmen has been a long time coming is somewhat redundant, at least to the nerds. No-one outside geek culture seems to know it exists. Preliminary investigations carried out by myself over the past few weeks have mostly met with blank expression, or at best a faint glimmer of recognition at the name.
 
This is the Watchmen movies first and biggest problem. Most people will have no idea of the story and philosophy behind it and see it as just another comic book movie, and when viewed as such it doesn't look good. The stench of cheese is so strong it overpowers much of the film. From the sub-matrix samey fight scenes to the circa-1980s OTT sex scene, Synders need to dazzle belittles Alan Moores intended vision.
 
Watchmen was never supposed to a superhero movie, it was a heavily politicized treaty on the American era that spawned superhero culture. It's why it's often referred to as the bible of comics. It was one of the first to legitimise the medium in the eyes of the mainstream, showing the world that comics weren't just for kids anymore.
 
Synders attempts to recapture the ideology of Moores masterwork works against the aforementioned pyrotechnics. If anything I wish he had either went all one way or the other as I feel his half-arsed attempt does more damage to the original vision than if a singular direction had been pursued.
 
Perhaps I am being overly critical of the film, as I admittedly was zoning out towards the end of the very long 3 hour running time, glancing at my watch. In doing so I don't think I quite understood the ending. There is a LOT to take in in the film, and I believe that it will find a more appreciative audience on DVD. I'm certainly willing to give it a second chance.
 
Iain

Audio Podcast 12 - Survival

  
(download)

 

Well it was about time me and Iain had a wee step-to on the podcast and it was the Watchmen movie which caused it. This week we also discuss;

Watchmen

Breaking Bad
Red Riding

Resident Evil 5
EVE Online
GTA: The Lost and Damned
Silent Hill: Homecoming
Madworld
HAWX demo

This week's podcast is the first to be enhanced for iTunes. If you are listening on you iPod, you can skip straight to whichever section you want.

 

Watchmen: The Aftermath

So, I have had a few days to think about the movie and how it reflects the Greatest Comic Book Of All Time (TM). I'm not going to go on about the film in too much length - you'll need to listen to this weekend's podcast for that. I'm not even going to dissect the graphic novel too much here, rather investigate the relationship between the two and the impact the Watchmen phenomena has had over the target audience - geeks like you and me - and the more general public.

I went to see the movie on Saturday night with my better half Denise, my best mate James and his lovely fiance Elis. I was the only person to have read the comic. Denise was pretty 'meh' about the movie, James and Elis didn't really like it. I'm still not sure how I feel about the film. I enjoyed it, I think, but it has flaws. This was unavoidable - Alan Moore's epic tale of how caped crusaders would actually affect the world we live in simply covers too much ground to please all viewers. Does Zack Snyder remain as true as possible to the comic but try and compress it into three short hours? Or does he simply aim more for the 'feel' of the graphic novel whilst remaining liberal with his literal translations of what went on?

Anyone who has watched 300 and read the comic would know that Snyder has no problems with doing a direct lift but then again Miller's tale is relatively short and much easier to translate. In the end, Snyder tries to appease both the geek purists and the more general public, most of who consider Tobey McGuire kissing upside down to be a significant comic book movie event. And he kind of suceeds. The movie remains very reverant to Moore's vision whilst trying to challenge the average Batman / Spiderman 'fan'.

     
Click here to download:
Watchmen_The_Aftermath.zip (92 KB)


The early shots of Rorschach (superbly acted by Jackie Earle Haley) have him uttering a speech lifted straight out of the beginning of the comic as he starts his investigations into The Comedian's death. And yet it didn't feel quite right to me on screen. I couldn't help feeling that Snyder was aiming for pure fan service in those early moments. I felt the same way as Dr Manhattan moved through time as he chooses to depart from Earth. And yet some moments were obviously intended to make the film more inclusive (dumbed down?). The key evidence of this has to be the ending which Snyder evidently felt would just be too much for the wider audience. It's a testament to his craft as a director that he manages to largely maintain what Moore was trying to say as the comic ended.

And this is the most important thing about the movie. Ultimately, come the end, the viewer is still fundamentally challeneged to think about what has happened. Rorschach is clearly a twisted, psychotic individual and yet we are supposed to hold him dear as an anti-hero who makes Bale's Batman look as frightening as Ronald McDonald. Yet at the end, he will not compromise, even at the potential expense of billions of lifes. For that he must die and he knows it as well as Dr Manhatten who carries out the execution with sadness but complete logic.

Ozymandius ultimately was the good guy. He is once again a warped individual but he believed that the only way to save billions was to see a scant few million killed. Of course, he is proven correct and saves the world from nuclear destruction.

There are many more examples which show Moore was at the top of his craft, painting pictures and scenarios where the traditional good guy / bad guy, right / wrong style of comic writing from years gone by was not the only option. He was desperately trying to sway those who see comics as 'cheesy' and for those who have taken on the challenge of reading Watchmen, he suceeded. Snyder manages to capture this on screen and anchor the film to that way of thinking.

I just don't know. I need to see it again so I can try and straighten out the intricases of his vision. I need to look past the cringeworthy sex scenes and bizarre music placement. I recommend you all go see it but even more importantly, read the comic first. Ultimately, Watchmen the movie isn't as good as Watchmen the comic but it is probably as good a translation as we could have ever have hoped to see on the big screen.

Audio Podcast 11 - Massive Hyperbole

Audio Podcast 11 - Massive Hyperbole by Sonic's Ring  
(download)

Few problems getting this week's podcast up onto the site but think we've got it all sorted now. Quite a good wee episode I think where we discuss the following;

Franklyn
Watchmen (movie - briefly)

Reaper
Lost
Red Riding
30 Rock / Dexter / Heroes

Halo Wars
Mega Drive Collection
Legends of Wrestlemania / Wanted / Riddick
XBLA Awards

Watchmen (comic)


Remember and keep an eye on Iain's movie blog at www.lynched.blogspot.com.

 

Audio Podcast 10 - Porno

Audio Podcast 10 - Porno by Wiretap Pro  
(download)

Another fantastic wee podcast from myself and Iain for you peeps to enjoy! This wee we cover the following;

Oscars
Push
Gran Torino

Dollhouse
Burnistoun
United States of Tara
Chuck

Street Fighter 4
GTA: The Lost and Damned
Braid
Halo Wars
Mega Drive Collection
Fear 2
Dawn of War 2
Left 4 Head